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 language grounding


Why Are You Wrong? Counterfactual Explanations for Language Grounding with 3D Objects

arXiv.org Artificial Intelligence

Combining natural language and geometric shapes is an emerging research area with multiple applications in robotics and language-assisted design. A crucial task in this domain is object referent identification, which involves selecting a 3D object given a textual description of the target. Variability in language descriptions and spatial relationships of 3D objects makes this a complex task, increasing the need to better understand the behavior of neural network models in this domain. However, limited research has been conducted in this area. Specifically, when a model makes an incorrect prediction despite being provided with a seemingly correct object description, practitioners are left wondering: "Why is the model wrong?". In this work, we present a method answering this question by generating counterfactual examples. Our method takes a misclassified sample, which includes two objects and a text description, and generates an alternative yet similar formulation that would have resulted in a correct prediction by the model. We have evaluated our approach with data from the ShapeTalk dataset along with three distinct models. Our counterfactual examples maintain the structure of the original description, are semantically similar and meaningful. They reveal weaknesses in the description, model bias and enhance the understanding of the models behavior. Theses insights help practitioners to better interact with systems as well as engineers to improve models.


Fine-Tuning Vision-Language-Action Models: Optimizing Speed and Success

arXiv.org Artificial Intelligence

Recent vision-language-action models (VLAs) build upon pretrained vision-language models and leverage diverse robot datasets to demonstrate strong task execution, language following ability, and semantic generalization. Despite these successes, VLAs struggle with novel robot setups and require fine-tuning to achieve good performance, yet how to most effectively fine-tune them is unclear given many possible strategies. In this work, we study key VLA adaptation design choices such as different action decoding schemes, action representations, and learning objectives for fine-tuning, using OpenVLA as our representative base model. Our empirical analysis informs an Optimized Fine-Tuning (OFT) recipe that integrates parallel decoding, action chunking, a continuous action representation, and a simple L1 regression-based learning objective to altogether improve inference efficiency, policy performance, and flexibility in the model's input-output specifications. We propose OpenVLA-OFT, an instantiation of this recipe, which sets a new state of the art on the LIBERO simulation benchmark, significantly boosting OpenVLA's average success rate across four task suites from 76.5% to 97.1% while increasing action generation throughput by 26$\times$. In real-world evaluations, our fine-tuning recipe enables OpenVLA to successfully execute dexterous, high-frequency control tasks on a bimanual ALOHA robot and outperform other VLAs ($\pi_0$ and RDT-1B) fine-tuned using their default recipes, as well as strong imitation learning policies trained from scratch (Diffusion Policy and ACT) by up to 15% (absolute) in average success rate. We release code for OFT and pretrained model checkpoints at https://openvla-oft.github.io/.


Comparative Multi-View Language Grounding

arXiv.org Artificial Intelligence

In this work, we consider the task of resolving object referents when given a comparative language description. We present a Multi-view Approach to Grounding in Context (MAGiC) that leverages transformers to pragmatically reason over both objects given multiple image views and a language description. In contrast to past efforts that attempt to connect vision and language for this task without fully considering the resulting referential context, MAGiC makes use of the comparative information by jointly reasoning over multiple views of both object referent candidates and the referring language expression. We present an analysis demonstrating that comparative reasoning contributes to SOTA performance on the SNARE object reference task.


Trust in Language Grounding: a new AI challenge for human-robot teams

arXiv.org Artificial Intelligence

The challenge of language grounding is to fully understand natural language by grounding language in real-world referents. While AI techniques are available, the widespread adoption and effectiveness of such technologies for human-robot teams relies critically on user trust. This survey provides three contributions relating to the newly emerging field of trust in language grounding, including a) an overview of language grounding research in terms of AI technologies, data sets, and user interfaces; b) six hypothesised trust factors relevant to language grounding, which are tested empirically on a human-robot cleaning team; and c) future research directions for trust in language grounding.


Language Grounding with 3D Objects

arXiv.org Artificial Intelligence

Seemingly simple natural language requests to a robot are generally underspecified, for example "Can you bring me the wireless mouse?" When viewing mice on the shelf, the number of buttons or presence of a wire may not be visible from certain angles or positions. Flat images of candidate mice may not provide the discriminative information needed for "wireless". The world, and objects in it, are not flat images but complex 3D shapes. If a human requests an object based on any of its basic properties, such as color, shape, or texture, robots should perform the necessary exploration to accomplish the task. In particular, while substantial effort and progress has been made on understanding explicitly visual attributes like color and category, comparatively little progress has been made on understanding language about shapes and contours. In this work, we introduce a novel reasoning task that targets both visual and non-visual language about 3D objects. Our new benchmark, ShapeNet Annotated with Referring Expressions (SNARE), requires a model to choose which of two objects is being referenced by a natural language description. We introduce several CLIP-based models for distinguishing objects and demonstrate that while recent advances in jointly modeling vision and language are useful for robotic language understanding, it is still the case that these models are weaker at understanding the 3D nature of objects -- properties which play a key role in manipulation. In particular, we find that adding view estimation to language grounding models improves accuracy on both SNARE and when identifying objects referred to in language on a robot platform.


Language-Conditioned Goal Generation: a New Approach to Language Grounding for RL

arXiv.org Artificial Intelligence

In the real world, linguistic agents are also embodied agents: they perceive and act in the physical world. The notion of Language Grounding questions the interactions between language and embodiment: how do learning agents connect or ground linguistic representations to the physical world ? This question has recently been approached by the Reinforcement Learning community under the framework of instruction-following agents. In these agents, behavioral policies or reward functions are conditioned on the embedding of an instruction expressed in natural language. This paper proposes another approach: using language to condition goal generators. Given any goal-conditioned policy, one could train a language-conditioned goal generator to generate language-agnostic goals for the agent. This method allows to decouple sensorimotor learning from language acquisition and enable agents to demonstrate a diversity of behaviors for any given instruction. We propose a particular instantiation of this approach and demonstrate its benefits.


Meteorologists and Students: A resource for language grounding of geographical descriptors

arXiv.org Artificial Intelligence

We present a data resource which can be useful for research purposes on language grounding tasks in the context of geographical referring expression generation. The resource is composed of two data sets that encompass 25 different geographical descriptors and a set of associated graphical representations, drawn as polygons on a map by two groups of human subjects: teenage students and expert meteorologists.


Interactive Grounded Language Acquisition and Generalization in a 2D World

arXiv.org Artificial Intelligence

We build a virtual agent for learning language in a 2D maze-like world. The agent sees images of the surrounding environment, listens to a virtual teacher, and takes actions to receive rewards. It interactively learns the teacher's language from scratch based on two language use cases: sentence-directed navigation and question answering. It learns simultaneously the visual representations of the world, the language, and the action control. By disentangling language grounding from other computational routines and sharing a concept detection function between language grounding and prediction, the agent reliably interpolates and extrapolates to interpret sentences that contain new word combinations or new words missing from training sentences. The new words are transferred from the answers of language prediction. Such a language ability is trained and evaluated on a population of over 1.6 million distinct sentences consisting of 119 object words, 8 color words, 9 spatial-relation words, and 50 grammatical words. The proposed model significantly outperforms five comparison methods for interpreting zero-shot sentences. In addition, we demonstrate human-interpretable intermediate outputs of the model in the appendix.